Golf Games - The Rules of Golf
"Play by the rules or don't play at all."
Golf is a game in which a ball is struck with a club from a prepared area,
known as the "teeing ground", across fairway and rough to a second prepared
area, which has a hole in it, known as the "putting green". The object of the
game is to complete what is known as a hole by playing a ball from the teeing
ground into the hole on the putting green in the fewest possible number of
strokes. A "round of golf' consists of playing 18 such holes.
There are basically two forms of play, one which is decided by holes won and
lost (match play) and the other which is decided by the total number of strokes
taken to complete the round (stroke play).
There are three important principles to remember when playing golf:
- Play the course as you find it.
- Play the Ball as it lies.
- And if you can't do either, do what's fair.
To do what's fair you need to know the Rules. The following is a summary of
the Rules of Golf, simplified where possible.
Etiquette covers both Courtesy and Priority on the Course as well as Care of
the Course. Whilst the following points are not Rules as such they are an
important part of the game.
- Don't move, talk or stand close to a player making a stroke.
- Don't play until the group in front is out of the way.
- Always play without delay. Leave the putting green as soon as all players
in your group have holed out.
- Invite faster groups to play through.
- Replace divots. Smooth footprints in bunkers.
- Don't step on the line of another player's putt.
- Don't drop clubs on the putting green.
- Replace the flagstick carefully.
The Definitions section of the Rules of Golf contains over forty Definitions
which form the foundation around which the Rules of play are written. A good
knowledge of the defined terms will help in the correct application of the
Rules. These include:
Teeing Ground - the starting place for the hole, defined by two
Through the Green - the whole area of the golf course except the
teeing ground and putting green of the hole being played and all hazards.
Hazards - any bunker or water hazard.
Putting Green - an area specially prepared for putting and containing
a 41/2 inch diameter hole.
Out of Bounds - ground on which play is prohibited i.e. not part of
the course. A ball is out of bounds when all of it lies out of bounds.
Loose Impediments - natural objects such as stones, leaves and twigs
provided they are not fixed or growing, are not solidly embedded and are not
sticking to the ball.
Obstructions - any man-made object, except:
- objects defining out of bounds
- any part of an immovable man-made object which is out of bounds; and
- any construction declared by the Committee in the Local Rules to be an
integral part of the course.
Casual Water - any temporary accumulation of water on the course which
is visible before or after the player takes his stance (dew and frost are not
Ground Under Repair - any portion of the course so marked by the
Committee. Also includes material piled for removal and a hole made by a greens
keeper, even if not so marked.
THE RULES OF PLAY
Before commencing your round:
- Read the Local Rules on the score card.
- Put an identification mark on your ball. Many golfers play the same brand
of ball and if you can't identify your ball, it's lost.
- Count your clubs. You are allowed a maximum of 14 clubs.
During the round, don't ask for "advice" from anyone except your partner or
caddie. Don't give advice to anyone except your partner.
During a hole you may not play a practice stroke.
Tee off between and not in front of the tee-markers. You may tee off up to
two club-lengths behind the front line of the tee-markers.
Teeing off outside this area - in match play there is no penalty but your
opponent may ask you to replay your stroke; in stroke play you incur a
two-stroke penalty and must then play from within the proper area.
PLAYING THE BALL
Play the ball as it lies. Don't improve your lie, the area of your intended
swing or your line of play by moving, bending or breaking anything fixed or
growing except in fairly taking your stance or making your swing. Don't press
anything down or build a stance.
If your ball lies in a bunker or a water hazard don't touch the ground in the
bunker, or the ground or water in the water hazard, before your downswing.
The ball must be fairly struck, not pushed or spooned.
Playing a wrong ball (except in a hazard) - in match play you lose the hole; in
stroke play you incur a two-stroke penalty and you must then play the correct
ON THE PUTTING GREEN
You may repair ball marks and old hole plugs on the line of your putt but not
any other damage, including spike marks.
You may mark, lift and clean your ball on the putting gre·en. Always replace it
on the exact spot.
Don't test the putting surface by scraping it or rolling a ball over it.
Ball played from putting green strikes flagstick - in match play you lose the
hole; in stroke play you incur a two-stroke penalty.
BALL AT REST MOVED
If your ball is at rest and it is moved by you, your partner or your caddie,
except as permitted by the Rules, or if it moves after you have addressed it,
add a penalty stroke and replace your ball.
If your ball is at rest and is moved by someone else or another ball, replace it
without penalty to you.
BALL IN MOTION DEFLECTED OR STOPPED
Ball struck by you is deflected or stopped by you, your partner or your caddie -
in match play you lose the hole; in stroke play you incur a two-stroke penalty
and the ball is played as it lies.
Ball struck by you is deflected or stopped by someone else - play your ball as
it lies wihout penalty, except (a) in match play, if an opponent or his caddie
deflects the ball you have an option to replay the stroke or (b) in stroke play,
if the ball is deflected after a stroke from on the putting green, you must
Ball struck by you is deflected or stopped by another ball at rest- in matchplay,
no penalty and the ball is played as it lies except. In stroke play you incur a
two-stroke penalty if your ball and the other ball were on the putting green
before you played.
LIFTING, DROPPING AND PLACING THE BALL
If a lifted ball is to be replaced, its position must be marked. If a ball is
to be dropped or placed in any other position (e.g. taking relief from GUR,
etc.) it is recommended that the ball's original position be marked.
When dropping, stand erect, hold the ball at shoulder height and arm's length
and drop it. If a dropped ball strikes you or your partner, caddie or equipment
it must be re-dropped without penalty.
There are eight instances where a dropped ball rolls to such a position that it
must be re-dropped - see Rules of Golf Rule 20 - 2c
BALL INTERFERING WITH OR ASSISTING PLAY
You may lift your ball if it might assist any other player.
You may have any ball lifted if it might interfere with your play or assist any
You may move a loose impediment unless it and your ball are in a hazard.
However, if you have touched a loose impediment within one club-length of your
ball and your ball moves, the ball must be replaced and (unless your ball was on
the putting green) you incur a penalty stroke.
Check the Local Rules on the score card for guidance on immovable obstructions
(e.g. surfaced roads and paths etc.) .
Movable obstructions (e.g. rakes, tin cans etc.) anywhere on the course may be
moved. If the ball moves it must be replaced without penalty.
If an immovable obstruction (e.g. a water fountain) interferes with your stance
or swing, you may drop the ball within one club-length of the nearest point of
relief not nearer the hole. There is no relief for intervention on your line of
play unless your ball and the obstruction are on the putting green.
CASUAL WATER, GROUND UNDER REPAIR etc.
If your ball is in casual water, ground under repair or a hole or cast made by a
burrowing animal e.g. a rabbit, you may drop without penalty within one
club-length of the nearest point of relief not nearer the hole.
Check the Local Rules on the score card to establish whether the sea,lake, river
etc. is a `water hazard' or a `lateral water hazard'.
Ball in watery hazard - play the ball as it lies or, under penalty of one
stroke, (a) drop any distance behind the water hazard keeping a straight line
between the hole, the point where the ball crossed the margin of the water
hazard and spot on which the ball is dropped, or (b) play again from where you
hit the ball into the hazard.
Ball in lateral water hazard - in addition to the options for a ball in a
water hazard (see above), under penalty of one stroke, you may drop within two
club-lengths of (a) the point where the ball crossed the margin of the hazard or
(b) a point on the opposite side of the hazard equidistant from the hole.
BALL LOST OR OUT OF BOUNDS
Check the Local Rules on the score card to identify the boundaries of the
course. If your ball is lost outside a water hazard or out of bounds you must
play another ball from the spot where the last shot was played under penalty of
one stroke i.e. stroke and distance. You are allowed 5 minutes to search for a
ball, after which if it is not found or identified it is lost.
If, after playing a shot, you think your ball may be lost outside a
water hazard or out of bounds you may play a `provisional ball'. You must state
that it is a provisional ball and play it before you go forward to search for
the original ball. If the original ball is lost or out of bounds you must
continue with the provisional ball under penalty of one stroke. If the original
ball is not lost or out of bounds, you must continue play of the hole with it
and the provisional ball must be abandoned.
If you believe your ball is unplayable outside a water hazard (and you are the
sole judge), you may under penalty of one stroke, (a) drop within two
club-lengths of where the ball lies not nearer the hole, (b) drop any distance
behind the point where the ball lay keeping a straight line between the hole,
the point where the ball lay and the spot on which the ball is dropped, or (c)
replay the shot.
If your ball is in a bunker you may proceed under (a), (b) and (c). However,
if you elect to proceed under (a) or (b) you must drop in the bunker.
A good score may be spoiled, or a match lost, due to a penalty incurred
through ignorance or confusion concerning the Rules. A sound knowledge of the
above summary should aid the golfer in tackling a "Rules problem".
Nevertheless, the complete Rules of Golf as approved by the Royal and Ancient
Golf Club of St. Andrews and the United States Golf Association, should be
consulted where any doubt arises.
Swing Biomechanics Part 1 -
How to make a perfect golf swing every time - Improve your golf swing with these
tips on using the proper grip and posture when addressing the ball.
Swing Biomechanics Part 2 -
How to improve your golf score with the correct club components when addressing
the ball - Correct ball position means the club shaft should lean forward at
Swing Biomechanics Part 3 -
Aim and alignment tips - For the best swing, set the clubface square or
perpendicular to the target line first - Then set your feet, knees, hips, and
shoulders parallel to the target line.
Swing Biomechanics Part 4 -
How to determine the length of arc on your backswing that's best for you - Which
pre-shot factors to consider before every shot - Visualizing the shot and ball
Swing Biomechanics Part 5 -
In depth analysis of the biomechanics of the golf swing - How to improve your
backstroke - How to address the ball correctly every time.
The Most Important Golf Shot - Discover
which golf shot is the most important - Ben Hogan favored the initial tee shot -
Harvey Penick favored the putt - Which do you think is the most important?
How To Play A Water Hazard - The best
way to play a water hazard is to ignore it - Trying to loft a ball over the
water causes you to top the ball and hit it directly into the water.
Golf Terms - Quick descriptions of popular golf
Articles - A complete list of all our golfing